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We're slowly developing things in the background and it hurts how slow it's going.

But we present to you an example of a script we made that, with some additions to the player script, will allow for seamless loading between levels similar to Half-Life.  All it mainly took was a measly 5 function lines out of 17 total lines of a script to work.

This is just two levels set up to demonstrate this script while also looking nice.  If for some reason your computer can't run this demo, try looking at the TI-83 graphics option.

StatusPrototype
PlatformsWindows, macOS, Linux
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorGorgi Games
Made withUnity
TagsAbstract, Atmospheric, demo, Escape Game, Experimental, Low-poly, Minimalist, Shadows, Singleplayer, Unity
Average sessionA few seconds
InputsKeyboard, Gamepad (any)

Download

Download
Seamless Level Loading Test [Winblows].zip 17 MB
Download
Seamless Level Loading Test [OS X].zip (Intel only) 23 MB
Download
Seamless Level Loading Test [Linux].zip 40 MB

Development log

Comments

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Works good. Any chance of releasing the level loading code?

(1 edit)

Sorry for the late reply. I uploaded most of the assets from our test project to GitHub just now, along with a description of how it basically works. https://github.com/akhcade/Seamless-Level-Loading-Test The basic idea is "after calling the load level function, we wait a frame before moving the player to his new correct position". Reply if you have any questions, thanks ~Lead Dev

Thanks!